I have used various lightweight feedback methods in my teaching for many years. I began using these informal approaches when I started teaching in colleges. At this time, the college didn’t have any formal module feedback mechanisms (such as module evaluations) in place, and I needed insight from the students to develop my teaching style.
Author Archives: Chris
The immortal words of Staind (thats a band…) “Its been a while” perfectly describes how much I have updated my blog in the past 2 years… oops! To be honest, I go through odd phases of blogging… After moving to lincoln I feel out of the habit. It was only recently, during a teleconference to
My time in beautiful Visby (Sweden) is coming to an end, and I will be sorry to leave. Cyberworlds has been a brilliant event, a real credit to the organisers with a great range of talks covering a variety of virtual worlds topics. I arrived here a day early and had an opportunity to walk around
Our conference paper “Personal Visualization for Learning” has been accepted for publication at the Workshop for Personal Visualisation at IEEE VIZ. The pre-print can be downloaded here.
Our journal paper “Sketching Designs Using the Five Design-Sheet Methodology” has been accepted for publication in IEEE TVCG. The pre-print can be downloaded here.
I’ve just got back from the Persuasion Workshop at British HCI2015, hosted at Lincoln. Due to a number of personal reasons, this is the first conference that I have not been able to stay for the whole event, and its a real shame as its an interesting field, and Lincoln is a wonderful place to visit.
Our poster “A Sense-Think-Act Architecture for Low-Cost Mobile Robotics” has been accepted for publication at SGAI2015. The pre-print can be downloaded here.
Our full paper `”The Influence of Virtual Reality on the Perception of Artificial Intelligence Characters in Games” has been accepted for publication at SGAI2015. The pre-print can be downloaded here.
Our poster “Towards Crowd-Sourced Parameter Optimisation for Procedural Animation” has been accepted for publication at SGAI2015. The pre-print can be downloaded here.
Our full paper “Does the Perceived Identity of Non-Player Characters Change how We Interact with Them?” has been accepted for publication at CyberWorlds2015. The pre-print can be downloaded here.