BEGIN:VCALENDAR PRODID:-//Microsoft Corporation//Outlook 16.0 MIMEDIR//EN VERSION:2.0 METHOD:REQUEST X-MS-OLK-FORCEINSPECTOROPEN:TRUE BEGIN:VTIMEZONE TZID:GMT Standard Time BEGIN:STANDARD DTSTART:16011028T020000 RRULE:FREQ=YEARLY;BYDAY=-1SU;BYMONTH=10 TZOFFSETFROM:+0100 TZOFFSETTO:-0000 END:STANDARD BEGIN:DAYLIGHT DTSTART:16010325T010000 RRULE:FREQ=YEARLY;BYDAY=-1SU;BYMONTH=3 TZOFFSETFROM:-0000 TZOFFSETTO:+0100 END:DAYLIGHT END:VTIMEZONE BEGIN:VEVENT ATTENDEE;CN="Chris Headleand";RSVP=TRUE:mailto:cHeadleand@lincoln.ac.uk ATTENDEE;CN=Rachelleeobrien;RSVP=TRUE:mailto:Rachelleeobrien@gmail.com ATTENDEE;CN="Chavan Kissoon";RSVP=TRUE:mailto:CKissoon@lincoln.ac.uk ATTENDEE;CN="Danielle Hinton (Higher Education Futures Institute (HEFi))";R SVP=TRUE:mailto:d.m.hinton@bham.ac.uk CLASS:PUBLIC CREATED:20200729T161344Z DESCRIPTION:10am: Educational video hosting: an options appraisal mapped to pedagogical intentions\nChavan Kissoon (Lincoln)\n \nThis short talk will cover the different video hosting options available with specific referen ce to the options available at the University Lincoln (but with broad refe rence to general HE practice) explore the strengths and weaknesses of each for different pedagogical intentions.\n \n10:20am: Ready player 1\nRachel le O’Brien (University of Liverpool)\n \nEver wondered why people strugg le to turn off their console? Or why they just need to finish this turn be fore they stop? Ever wondered what might happen if we apply some of those principles in education? This talk will consider the holding power of game s and will explore examples of how we can use games\, whether board games\ , digital games or video games in education\, whether that be to deliver l earning in a novel way or to provide motivational and engaging experiences for students.\n \n10:40am: Exploring the Anatomy of an Online Discussion Board Activity\nDanielle M Hinton (University of Birmingham)\n \nDiscussio n boards are vital components in remote teaching\, blended\, distance and online learning\, providing a great platform to engage students with a wid e range of conversations. These conversations can be used to challenge stu dents on what they’ve learnt\, to invite them to reflect on experiences or simply to share with the wider cohort and build a sense of community. L et’s explore how we can create better online asynchronous discussion act ivities.\n\n\n\n__________________________________________________________ ______________________ \nJoin Microsoft Teams Meeting \nLe arn more about Teams | Meeting options \n_______________________________________________________ _________________________ \n DTEND;TZID="GMT Standard Time":20200827T110000 DTSTAMP:20200729T154731Z DTSTART;TZID="GMT Standard Time":20200827T100000 LAST-MODIFIED:20200729T161344Z ORGANIZER;CN="Pedagogy and Pancakes":invalid:nomail PRIORITY:5 SEQUENCE:0 SUMMARY:Pedagogy and Pancakes (Seminar 4) TRANSP:OPAQUE UID:040000008200E00074C5B7101A82E00800000000A18A4D91BF65D601000000000000000 0100000003D9E4328D031C24CA9A74AFA1C56CD0D X-ALT-DESC;FMTTYPE=text/html:\n\n\n\n
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< strong>10am: Educational video hosting: an options appraisal mapped to ped agogical intentions
\nChavan Kissoon (Lincoln)
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This short talk will cover the differen t video hosting options available with specific reference to the options a vailable at the University Lincoln (but with broad reference to general HE practice) explore the strengths and weaknesses of each for different\n pe dagogical intentions.
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< strong>10:20am: Ready player 1
\nRachelle O’Brien (Universit y of Liverpool)
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Ever won dered why people struggle to turn off their console? Or why they just need to finish this turn before they stop? Ever wondered what might happen if we apply some of those principles in education? This talk will consider th e holding power of\n games and will explore examples of how we can use gam es\, whether board games\, digital games or video games in education\, whe ther that be to deliver learning in a novel way or to provide motivational and engaging experiences for students.
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10:40am: Exploring the Anatomy of an Online Discu ssion Board Activity
\nDanielle M Hinton (University of Birmin gham)
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Discussion boards are vital components in remote teaching\, blended\, distance and online le arning\, providing a great platform to engage students with a wide range o f conversations. These conversations can be used to challenge students on what they’ve\n learnt\, to invite them to reflect on experiences or simp ly to share with the wider cohort and build a sense of community. Let’s explore how we can create better online asynchronous discussion activities .
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